Project and Editor Settings
Project Settings
The following are Project Settings related to MooaToon:
Engine
MooaToon
Global Diffuse/Specular Color Ramp Atlas
Choose the Global Diffuse/Specular Color Ramp Atlas to use. See the tutorial for usage details.
If you modify an existing Ramp Atlas or add new ramps, copy the built-in MooaToon Ramp Atlas first to prevent your changes from being overwritten by updates.
Rendering
Global Illumination - Dynamic Global Illumination Method
We recommend using Lumen
. MooaToon's Global Illumination features rely on Lumen and may not work with other GI methods.
Direct Lighting - Ray Traced Shadows
Enable Ray Traced Shadows to ensure MooaToon's self-shadow features function correctly.
Hardware Ray Tracing - Support Hardware Ray Tracing
Enable Hardware Ray Tracing to support MooaToon's ray tracing dependent features.
Optimization - Velocity Pass
Do NOT select Write during Base Pass
.
MooaToon adds an additional GBuffer. If Velocity is also written during the Base Pass, the number of simultaneously bound Render Targets can exceed the engine limit (8) and may cause a crash.