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Project and Editor Settings

Project Settings

The following are Project Settings related to MooaToon:

Engine

MooaToon

Global Diffuse/Specular Color Ramp Atlas

Choose the Global Diffuse/Specular Color Ramp Atlas to use. See the tutorial for usage details.

If you modify an existing Ramp Atlas or add new ramps, copy the built-in MooaToon Ramp Atlas first to prevent your changes from being overwritten by updates.

Rendering

Global Illumination - Dynamic Global Illumination Method

We recommend using Lumen. MooaToon's Global Illumination features rely on Lumen and may not work with other GI methods.

Direct Lighting - Ray Traced Shadows

Enable Ray Traced Shadows to ensure MooaToon's self-shadow features function correctly.

Hardware Ray Tracing - Support Hardware Ray Tracing

Enable Hardware Ray Tracing to support MooaToon's ray tracing dependent features.

Optimization - Velocity Pass

Do NOT select Write during Base Pass.

MooaToon adds an additional GBuffer. If Velocity is also written during the Base Pass, the number of simultaneously bound Render Targets can exceed the engine limit (8) and may cause a crash.