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Controlling Screen Space Rimlights

Screen Space Rimlight differs from traditional rimlight based on the normal/view direction angle: it is not affected by surface curvature and can provide a nearly uniform-width rimlight that is closer to hand-drawn results.

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You can adjust the Screen Space Rimlight via material parameters. Textures or vertex colors can be used to control local width:

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More global parameters can be adjusted in BP_MooaLookDevTool.