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Create Complex Materials Using Material Layer

MI_Toon is a common material with simple and fixed inputs that can be used to create simple effects.

But if you want to overlay multiple textures, or mix other custom effects, you need to use layered materials.

UE's layered materials allow you to freely combine material layers, adjust order and blending modes.

Convert materials to Layered Materials 

Replace the parent material with MI_ToonLayer in the material editor:

image-20230330232210816

Then you can find the original parameters in the layer parameters:

image-20230330232349505

caution

Attention, this step will lose the adjusted values! So decide as early as possible whether to use layered materials.

When editing layered materials, there is a certain probability of causing UE to crash, so save frequently!

Using Material Layers 

Now you can add material layers and create complex effects:

image-20230330235647030

Modify the following parameters:

image-20230331001354610

You can see the following changes:

image-20230331001544521image-20230331002251272

In other words, using material layers to add new effects, using layer blending to control how they are overlaid on the layers below.